Education
Research-Driven Games · Real-Time Multiplayer Classroom
We combine research with game design to build a real-time multiplayer classroom system. Teachers can push lessons and questions live, control the pace of class, and students can freely explore while playing games — learning principles through the real-world application of knowledge.
Core Features
Real-Time Classroom System
Multiplayer games synced with the classroom. Teachers can push content, quizzes, and challenges at any time, keeping the whole class in rhythm.
Multiplayer Learning Games
Teaching games across different subjects let students learn while interacting and collaborating with classmates.
Teacher Live Control
Pop up teaching prompts, send questions, and adjust difficulty on the fly based on student responses.
Free Exploration
Students explore at their own pace, discovering knowledge through trial and play rather than rigid instruction.
Learn by Doing
Through hands-on application, students understand the underlying principles and logic behind what they learn.
Instant Feedback
Live performance data helps teachers assess learning outcomes and adjust teaching strategies in the moment.
Research Team Experience
We bring real research and practical application into the classroom, combining academic insight with hands-on game development experience.
Student-First Interface
Designed around students from the ground up. Simple, intuitive, and easy to pick up — no lengthy tutorials needed.
How the Classroom System Works
For Students
Explore freely in multiplayer games, collaborate with classmates, and experience the application of knowledge through play.
- Free exploration and play
- Collaborative challenges
- Understand principles through experience
- Instant feedback
For Teachers
Push teaching content, quizzes, and prompts live, and adjust the pace of the class based on what is happening.
- Pop-up teaching and questions
- Control class rhythm
- Monitor progress live
- Flexible content adjustment
For Schools
Deploy different teaching games to match subjects, curricula, and learning objectives.
- Multi-subject teaching games
- Curriculum integration
- Learning analytics
- Multi-class support
Subjects
Case Study
AI Principles in School
Students Train Their Own AI
In this course, students collect data and train their own AI models through a multiplayer game, then observe how those models perform in the game world. Through repeated testing and adjustment, they experience the learning process of AI firsthand.
Understand AI Limits and Needs
The course goes beyond what AI can do. Students learn what AI needs — large amounts of data, quality training material, and human judgment — and discover its strengths and blind spots, building a critical understanding of technology.
See Our Projects →Why Choose Us?
Real-Time Classroom Control
Teachers can step in and guide at any time, keeping gameplay aligned with learning goals.
Learn Through Experience
Students discover principles by doing, leading to deeper and more lasting knowledge.
Higher Engagement
Game-based learning significantly boosts student participation and classroom energy.
Research-Backed Design
We combine behavioural science research with game design expertise to build effective learning experiences.